“WelvenDagreat” Announces Video Game: Got Emm!

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Can’t knock this guys hustle. As was so eloquently stated when I saw this posted on IG, he has officially turned his 15 minutes into an hour. More pics from the game after the cut..

“WelvenDagreat” Announces Video Game: Got Emm!

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After making an impact on the world through his viral videos and contagious personality, internet sensation “WelvenDagreat” announces his own mobile gaming application to his 1,250,000 Instagram followers. That’s right, Welven has over 1 Million followers on Instagram with more celebrity followers than anyone on the internet. He has over 5.7 million likes, his fans have engaged with more than a million comments! Who’s laughing now??? This is a great true all American story.

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“Got Emm” is a continuous running game that follows Welven through his favorite cities; Los Angeles, Las Vegas and Miami. During his journey the young character is faced with familiar obstacles while collecting his infamous “Nuts”.

Yes, you may have played running games before, but now you can laugh to your favorite Welven taglines while playing!

Earn or Buy coins to beat your friends!

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The game features his authentic tag lines; “who aint got no b*tches”, “Got’emm”, and “Deez Nutz!” which have been parodied by numerous comedy legends including Kevin Hart and Martin Lawrence.

Beyond just being incredibly entertaining, his game is designed to help improve hand eye coordination in youth and adults and serves a deeper purpose. With easy swipe and tilt controls the user is able to maneuver “WelvenDagreat” through his 3D world and competing with other users on the game center. “Got Emm” is available on itunes and google. Got Emm! This is the beginning of this game, there may be more updates and in game add ons to come! You’ll just have to play to find out.


50 Cent’s new video game w/SHOCKINGLY low sales


via Woooha

50 Cent x Blood on the Sand. There is no doubt that 50 has been flexing his publicity-machine muscle to promote his newest video game “Blood on the Sand.” He did in-store appearances, contests to play against others and tons of publicity. Many in the gaming industry saw it as a clear sign 50 was serious about expanding his empire into the gaming world.

Despite all the efforts, “Blood on the Sand” has sold so little that it already can be found in “dump-bins” across America. According to NPD which monitors game sales, “Blood on the Sand” has only sold 56,000 copies from when it launched in February. In comparison, 50’s first game “Bulletproof” sold over 681,000 copies during the same initial launch window, which is TWELVE times more than “Blood on the Sand.”

The “Blood on the Sand” results are so terrible that publisher THQ did not mention the game at all in their recent earnings reports. Insiders say THQ is blaming the economy and recession but others are pointing to 50 Cent’s waning popularity with gamers and the fact that “Blood on the Sand” was originally dumped by its original developer. Will these results scare off Jay-Z from moving forward with getting into the gaming industry?

Almost 1 in 10 Young Video Game Users ‘Addicted’


via Yahoo

MONDAY, April 20 (HealthDay News) — A sizable number of young video game players — fully 8.5 percent — exhibit signs of addiction to gaming, a new study has found.

These kids aren’t just playing a lot. Their gaming interferes with school performance, disrupts interaction with family and friends and poses health problems, the study reveals.

Douglas A. Gentile, a developmental psychologist and an assistant professor at Iowa State University in Ames, said the study is the first to document the prevalence of video game addiction using a nationally representative sample of children and adolescents.

“What’s most concerning to me is really the total percentage, just the vast number of kids that are having real problems in their lives because they play games, and they may not know how to stop it,” said Gentile, whose study appears in the May edition of Psychological Science.

Experts don’t agree on whether such a thing as “video game addiction” really exists. At present, it is not listed as a mental disorder in the American Psychiatric Association‘s Diagnostic and Statistical Manual of Mental Disorders. The next update of that manual, which describes criteria for diagnosing various psychiatric disorders, is due out in 2012. Continue reading

[Op-Ed] Is Porn Recession Proof?

via AlterNet

The best things in life are free.  Unfortunately, the porn industry is learning that lesson the hard way as sales go soft (zing!). Down 20-30%, Larry Flynt and Joe Francis have asked for a financial fluffer to help adult entertainment companies in their time of need.  But it’s not just magazines and DVDs that are feeling the squeeze; the Internet has been screwed up too!  Thanks to amateur porn on YouTube-like sites, porn that doesn’t require payment is easier to find than a swinger party. In a recession, that’s good news for broke consumers who are worried they’re going to lose their jobs, but what about the billion dollar adult industry? Can porn still make a buck in this tight economy?  If you ask an entrepreneur named Trixie, she’ll say, “F**k yes!”porn

Just like every other industry, the formula for success has changed. Instead of passively watching sex acts, women like live cam lady Trixie, say they’re surviving the downturn by being the mom and pop shop of porn. She has a web-cam filming her 24/7, and engages her customers in conversation to build client relationships. She likens her site, TastyTrixie.com, to a local coffee shop versus a big business Starbucks. “When money is tight, people feel more resentful towards anonymous corporate entities and want the dollars they spend to go towards people they can relate to,” Trixie explains. The girl’s got a point!

While adult entertainment has always been about finding your niche, technology has let customers take the reigns, literally. “Virtually Jenna,” a video game that features porn star (and now perfume maker) Jenna Jameson allows you to poke and prod her with her infamous friends, sex toys of your choice, and even has a “Pimp My P***y” mode. At $29.95 a month, Ms. Jameson and her team are part of a trend of gaming software sales that have trumped the DVD market. Plus, there is no threat of amateur competition since video games take millions of dollars to develop. Jenna really knows how to stick it to you! Continue reading

Video Games Will Eclipse all other forms of Media

via BBC

Video games are poised to “eclipse” all other forms of entertainment, according to games studio boss Mike Griffith. guitarhero

The Activision chief made the bold call during a keynote speech at the Consumer Electronics Show in Las Vegas.

He said video games were prospering as interest in almost every other category of entertainment declines.

Mr Griffith said social gaming, more interactivity and better technology would help gaming dominate the entertainment landscape in future.

He said: “Movies, recorded music and TV – these are all stagnating or contracting entertainment sectors.”

40% growth

He quoted US market statistics which showed that between 2003 and 2007 sales of movie tickets fell by 6%; the number of hours of TV watched dropped by 6%, sales of recorded music slumped 12% and purchases of DVDs remained flat.

Over the same four-year period, said Mr Griffith, the video game industry grew by 40%.

“Video games are poised to eclipse all other forms of entertainment in the decade ahead,” he said.

Scene from the Quantum of Solace game

Gamers will spend longer with James Bond than moviegoers

The success of Guitar Hero, said Mr Griffith, showed how influential gaming had become on many other entertainment sectors.

He quoted Nielsen SoundScan data which showed that artists whose music featured on Guitar Hero had seen a rise in download sales of 15-843%.

The game had proved so popular that some bands, such as Metallica and Aerosmith, were bringing out a version of the game that only features their music. Continue reading